Guide · October 1, 2026 · vBeta 20.17

Care Minigames — Thirteen Quick Games That Fill Your Pet's Bars

Care Minigames — Thirteen Quick Games That Fill Your Pet's Bars

Feed, bath or train your Suikamon and a quick game can fill the whole bar in one go. Thirteen games, four tiers, always optional — here is how each one plays.

Every time you feed, wash or train your Suikamon, the game can offer you a quick minigame — and a good run does the work of several care actions at once. There are thirteen of them, each about twenty seconds long, all played with one thumb. Skipping is always one tap, and a skipped action works exactly as it always did.

What a good run is worth

Your score lands you in a tier — Bronze, Silver, Gold or Perfect. The better the tier, the more of the bar you fill:

  • Bronze restores 1.3× what the action normally does, Silver 1.5×
  • Gold or Perfect fills the bar to 100 in one go — a whole meal, bath or training session
  • Your first Gold-or-better run of the day for each pet adds a bonus +25 XP

Feeding games

  • Fruit Catch — drag the basket under the falling fruit; a golden sparkle is worth double
  • Fruit Slice — swipe through the fruit Shika tosses up, and keep clear of the bombs
  • Recipe Tap — follow the recipe and tap the right ingredient before the timer drains
  • Snack Sort — green fruit into the bowl, red fruit into the bin, before it drops past
  • Memory Flip — peek at the treats, then match every pair
Pinky
Pinky — Pinky, ready for dinner: a Gold or Perfect Fruit Catch fills her hunger bar in one go.

Cleaning games

  • Bubble Scrub — pop every bubble before it fades; a rainbow bubble sets off a pop chain
  • Mud Swipe — tap each mud spot before it dries and hardens
  • Sparkle Polish — rub each dull spot until it shines, and look for the hidden gem
  • Pest Whack — bop each bug the moment it pops out of its burrow

Training games

  • Rhythm Training — tap when the ring hits the target; golden beats pay a bonus, and a good run upgrades the Training Wheel
  • Reflex Blocks — break the lit block before it fades; golden blocks are worth more
  • Balance Beam — keep the marker centred while gusts push your Suikamon off balance
  • Block Drop — fit the falling blocks together and clear full rows; tap the floating fruit for a 2× Double Time window

Tips for a Perfect run

  • Keep a streak going — three in a row starts a COMBO, and it climbs to FEVER
  • Chase the golden one — every game hides a bonus moment worth extra
  • Watch the clock, not the last miss — a run is about twenty seconds, so move on to the next one

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