Suikamon Game Guide
Everything the game runs on, in one place: how care works and what each action does, how a pet gains XP and evolves, how battles resolve, and what the campaign and the economy expect of you.
The basics
- Care: feed, clean, train and rest — each has its own cooldown
- Stats: hunger, happiness and energy decay over time
- Evolution: six stages, each unlocked at a level threshold
- Battle: four moves contested with a hand of five cards
Care actions
- Feed (Meal): +45 hunger, +7 happiness, +4 health (no cleanliness penalty). Disabled when hunger > 80. XP: 30 XP if hunger < 50, 20 XP if 50-90, 0 XP if > 90.
- Feed (Snack): +22 hunger, +15 happiness, -15 health, -15 cleanliness (junk food!). Available even when hunger > 80. XP: 30 XP if hunger < 50, 20 XP if 50-90, 0 XP if > 90.
- Train: -25 energy, +30 discipline, +10 happiness, +10 health. Wheel outcomes: XP, prizes (🪙), nothing (😔), or sick (💀 sets happiness/energy/health to 10). Blocked when sick. XP: 0-200 XP from wheel spin.
- Clean: Sets cleanliness to 100, +10 happiness, +3 health XP: 20 XP if cleanliness < 25, 0 XP if clean.
- Click Poop: +25 cleanliness per click, +10 happiness, +3 health XP: 20 XP if dirty, same cost as full clean.
- Medicine: +30 health, -10 happiness (only when sick) XP: No XP.
- Energy Refill: Energy to 100 (24h cooldown) XP: No XP, instant energy boost.
- Start Rest: Hunger decay 50% rate, happiness decay 20% rate, +50 energy every 10 min (~20 min full restore). Auto-wakes when energy=100 AND inactive 8+ hours. XP: No XP for resting.
- Stop Rest: Exit rest mode early. -10 happiness penalty if energy < 80 XP: No XP.
- Trial Battle: Battle with your owned Suikamon against AI opponents. Uses your pet's actual species and stage. Free to play! XP: 20 XP on win.
First-steps XP bonus
- Your first battle (win OR lose): 250 XP
- Your first campaign node cleared: 250 XP
- Your first feed: 150 XP
- Your first clean: 150 XP
- Your first training: 150 XP