Your Suikamon Can Wait: Care Time Cut
Stats now drain four times slower — a baby holds out 12.5 hours instead of three — and a good care minigame fills the bar outright.
Balance changes
Stat decay (all stats except happiness)
- ▼ Baby decay per tick: 4.0 → 1.0
- ▼ Adult decay per tick: 2.0 → 0.5
- ● Baby care runway before neglect: ~3h 10m → 12h 30m
- ● Adult care runway before neglect: ~6h 15m → 25h
- ● Happiness decay: unchanged (0.2604/tick)
Care minigames — every action
- ● Bronze stat restore: none → ×1.3 the action's gain
- ● Silver stat restore: none → ×1.5 the action's gain
- ● Gold / Perfect stat restore: none → fills the stat to 100
- ● Meal → hunger · Snack → happiness · Clean → happiness · Train → discipline
- ● Clean amplifies happiness because cleanliness is already set to 100 by the base action
- ● Snack flat happiness bonus: up to +10 → replaced by the tier restore above
- ● Skipped action: unchanged (a meal is still +45 hunger)
Unchanged
- ● Clean flat bonus XP and Train's Wheel upgrade: unchanged, and still paid on top
- ● Sick wheel outcome: never grants the discipline fill (it grants no discipline)
- ● Action Suika costs, rest, hibernation and health decay: unchanged