Patch Notes · July 25, 2026 · v10.55

Effects That Last: Status & Cluster Rework

Bleed now ticks for 4 turns and Wound lasts 4 turns on its own timer — attacking no longer breaks it. Three Suikamon changed clusters, and the whole roster was re-tuned around it.

Balance changes

Pefareon (Common/Nature)

  • ● Archetype: WALL (Shield) → CRIPPLE (Wound)
  • ● Blood Drain (Magic): 13 dmg + 14 shield → 21 dmg + 4-turn wound
  • ● Fang Strike (Attack): 14 plain → 14 dmg, +15 vs wounded
  • ● Dodge: sets shield → 50% chance to wound
  • ▼ Base HP: 64 → 58

Zaricat (Rare/Thunder)

  • ● Archetype: CRIPPLE (Wound) → FREEZE (Stun)
  • ● Static Lock (Magic): 21 dmg + wound → 11 dmg + 65% stun
  • ● Lightning Claw (Attack): 17 dmg → 12 dmg, +17 vs stunned
  • ▼ Base HP: 62 → 54

Pikoto (Common/Nature)

  • ● Archetype: INFECT (DoT) → EXECUTE
  • ● Rage Cluck (Magic): 9 dmg + bleed → 16 dmg, 32 below 50% HP
  • ● Flex Jab (Attack): 15 dmg → 16 dmg, +13 below 50% HP
  • ▼ Base HP: 64 → 58

Bleed / DoT (INFECT cluster)

  • ▲ Duration: 2 → 4 turns
  • ● Per tick: half → a quarter of the bleed value (full bleed costs about the same total)
  • ● Re-applying refreshes the full duration

Wound (CRIPPLE cluster)

  • ● Duration: until Attack/Magic used → 4 turns
  • ● Attack and Magic no longer break a wound
  • ● Halves every heal in the window, not just the next one

Roster-wide

  • ● Base HP and damage re-tuned per species
  • ● Magic damage raised across the roster
  • ● FREEZE species traded HP and Magic damage for bigger stunned-target bonuses
  • ● Toro and Talion pulled back from the top of the meta
  • ● Shield values unchanged — shields still do not decay

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