Effects That Last: Status & Cluster Rework
Bleed now ticks for 4 turns and Wound lasts 4 turns on its own timer — attacking no longer breaks it. Three Suikamon changed clusters, and the whole roster was re-tuned around it.
Balance changes
Pefareon (Common/Nature)
- ● Archetype: WALL (Shield) → CRIPPLE (Wound)
- ● Blood Drain (Magic): 13 dmg + 14 shield → 21 dmg + 4-turn wound
- ● Fang Strike (Attack): 14 plain → 14 dmg, +15 vs wounded
- ● Dodge: sets shield → 50% chance to wound
- ▼ Base HP: 64 → 58
Zaricat (Rare/Thunder)
- ● Archetype: CRIPPLE (Wound) → FREEZE (Stun)
- ● Static Lock (Magic): 21 dmg + wound → 11 dmg + 65% stun
- ● Lightning Claw (Attack): 17 dmg → 12 dmg, +17 vs stunned
- ▼ Base HP: 62 → 54
Pikoto (Common/Nature)
- ● Archetype: INFECT (DoT) → EXECUTE
- ● Rage Cluck (Magic): 9 dmg + bleed → 16 dmg, 32 below 50% HP
- ● Flex Jab (Attack): 15 dmg → 16 dmg, +13 below 50% HP
- ▼ Base HP: 64 → 58
Bleed / DoT (INFECT cluster)
- ▲ Duration: 2 → 4 turns
- ● Per tick: half → a quarter of the bleed value (full bleed costs about the same total)
- ● Re-applying refreshes the full duration
Wound (CRIPPLE cluster)
- ● Duration: until Attack/Magic used → 4 turns
- ● Attack and Magic no longer break a wound
- ● Halves every heal in the window, not just the next one
Roster-wide
- ● Base HP and damage re-tuned per species
- ● Magic damage raised across the roster
- ● FREEZE species traded HP and Magic damage for bigger stunned-target bonuses
- ● Toro and Talion pulled back from the top of the meta
- ● Shield values unchanged — shields still do not decay