Season 5.1: Combat Rework
A major Season 5.1 combat rework reshapes the rock-paper-scissors core: Magic now decisively beats Dodge for full damage plus a guaranteed special effect, and elemental advantage jumps to +15 magic damage. To keep things balanced, every species' base magic damage has been retuned downward.
Balance changes
Combat System Rework
- ● Magic vs Dodge: now a decisive win (was a tie with 50% damage)
- ● Magic attack: always applies special effects against Dodge (was 50% chance)
- ● Element advantage: +4 → +15 magic damage bonus
- ● Rock-Paper-Scissors remains: Attack beats Recover, Recover beats Attack, Dodge beats Attack, Magic beats Dodge
Bireon
- ▼ Sky Talons (Magic): 11 → 9 dmg
Aqua
- ▼ Water Lash (Magic): 14 → 12 dmg
Zaricat
- ▼ Static Lock (Magic): 21 → 17 dmg
Hotpaw
- ▼ Flame Burst (Magic): 26 → 21 dmg
Yeti
- ▼ Snowball (Magic): 17 → 14 dmg
Toro
- ▼ Wild Charge (Magic): 25 → 20 dmg
Kobu
- ▼ Savage Bite (Magic): 20 → 16 dmg
Pinky
- ▼ Healing Touch (Magic): 20 → 16 dmg
Pefareon
- ▼ Blood Drain (Magic): 15 → 12 dmg
Talion
- ▼ Immolate (Magic): 24 → 20 dmg
Suimon
- ▼ Suiwave (Magic): 32 → 26 dmg
Voltaryx
- ▼ Thunder Strike (Magic): 19 → 16 dmg
Drago
- ▼ Inferno Breath (Magic): 27 → 22 dmg
Fernail
- ▼ Shell Slam (Magic): 15 → 12 dmg
Sumiya
- ▼ Pink Hex (Magic): 22 → 18 dmg
Trixon
- ▼ Hydro Storm (Magic): 20 → 16 dmg
Pikoto
- ▼ Rage Cluck (Magic): 13 → 11 dmg