Recover Buff — All Species +20%
Every Suikamon's Recover skill now heals 20% more HP, making defensive strategies and late-game endurance fights meaningfully stronger across the entire roster.
Recover has always been the backbone of defensive play — but in practice, a single Attack or Magic hit was often too punishing for a heal to swing momentum. This buff closes that gap.
All 19 species receive a +20% Recover heal rounded to the nearest whole number. The increase is proportional, so high-heal species like Pinky (25 → 30) and Sumiya (25 → 30) gain the most raw HP, while the broader roster sees boosts ranging from 16→19 to 19→23.
What changes in practice
- Defensive compositions and stall strategies are more viable
- One Recover under pressure no longer feels wasted — the heal is large enough to matter
- Species with Wound (Zaricat, Suimon, Sumiya) become stronger since halved heals still result in a meaningful floor
- Execute finishers (Talion, Toro) must now close out opponents more decisively before they Recover
Balance changes
Bireon (Nature / Common)
- ▲ Recover: 16 → 19 HP
Aqua (Water / Rare)
- ▲ Recover: 16 → 19 HP
Zaricat (Thunder / Rare)
- ▲ Recover: 19 → 23 HP
Hotpaw (Fire / Rare)
- ▲ Recover: 18 → 22 HP
Yeti (Water / Epic)
- ▲ Recover: 18 → 22 HP
Toro (Thunder / Legendary)
- ▲ Recover: 16 → 19 HP
Kobu (Nature / Common)
- ▲ Recover: 16 → 19 HP
Pinky (Water / Epic)
- ▲ Recover: 25 → 30 HP
Pefareon (Nature / Common)
- ▲ Recover: 18 → 22 HP
Talion (Fire / Common)
- ▲ Recover: 18 → 22 HP
Suimon (Water / Epic)
- ▲ Recover: 18 → 22 HP
Voltaryx (Thunder / Legendary)
- ▲ Recover: 16 → 19 HP
Drago (Fire / Epic)
- ▲ Recover: 18 → 22 HP
Fernail (Water / Rare)
- ▲ Recover: 18 → 22 HP
Sumiya (Nature / Common)
- ▲ Recover: 25 → 30 HP
Trixon (Water / Epic)
- ▲ Recover: 16 → 19 HP
Pikoto (Nature / Common)
- ▲ Recover: 16 → 19 HP
Ray (Nature / Rare)
- ▲ Recover: 17 → 20 HP
Gorly (Nature / Rare)
- ▲ Recover: 17 → 20 HP