Patch Notes · June 9, 2026 · v5.5

Recover Buff — All Species +20%

Recover Buff — All Species +20%

Every Suikamon's Recover skill now heals 20% more HP, making defensive strategies and late-game endurance fights meaningfully stronger across the entire roster.

Recover has always been the backbone of defensive play — but in practice, a single Attack or Magic hit was often too punishing for a heal to swing momentum. This buff closes that gap.

All 19 species receive a +20% Recover heal rounded to the nearest whole number. The increase is proportional, so high-heal species like Pinky (25 → 30) and Sumiya (25 → 30) gain the most raw HP, while the broader roster sees boosts ranging from 16→19 to 19→23.

What changes in practice

  • Defensive compositions and stall strategies are more viable
  • One Recover under pressure no longer feels wasted — the heal is large enough to matter
  • Species with Wound (Zaricat, Suimon, Sumiya) become stronger since halved heals still result in a meaningful floor
  • Execute finishers (Talion, Toro) must now close out opponents more decisively before they Recover

Balance changes

Bireon (Nature / Common)

  • ▲ Recover: 16 → 19 HP

Aqua (Water / Rare)

  • ▲ Recover: 16 → 19 HP

Zaricat (Thunder / Rare)

  • ▲ Recover: 19 → 23 HP

Hotpaw (Fire / Rare)

  • ▲ Recover: 18 → 22 HP

Yeti (Water / Epic)

  • ▲ Recover: 18 → 22 HP

Toro (Thunder / Legendary)

  • ▲ Recover: 16 → 19 HP

Kobu (Nature / Common)

  • ▲ Recover: 16 → 19 HP

Pinky (Water / Epic)

  • ▲ Recover: 25 → 30 HP

Pefareon (Nature / Common)

  • ▲ Recover: 18 → 22 HP

Talion (Fire / Common)

  • ▲ Recover: 18 → 22 HP

Suimon (Water / Epic)

  • ▲ Recover: 18 → 22 HP

Voltaryx (Thunder / Legendary)

  • ▲ Recover: 16 → 19 HP

Drago (Fire / Epic)

  • ▲ Recover: 18 → 22 HP

Fernail (Water / Rare)

  • ▲ Recover: 18 → 22 HP

Sumiya (Nature / Common)

  • ▲ Recover: 25 → 30 HP

Trixon (Water / Epic)

  • ▲ Recover: 16 → 19 HP

Pikoto (Nature / Common)

  • ▲ Recover: 16 → 19 HP

Ray (Nature / Rare)

  • ▲ Recover: 17 → 20 HP

Gorly (Nature / Rare)

  • ▲ Recover: 17 → 20 HP

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