Patch Notes · June 9, 2026 · v6.4

PVP Balance Pass — Levels 5 & 10

All 19 species received comprehensive base stat adjustments to improve competitive balance at levels 5 and 10. HP, damage, exploit bonuses, and special effect values were recalibrated across the full roster.

Balance changes

Bireon (Nature / Common)

  • ▲ Base HP: 55 → 60
  • ▲ Attack damage: 11 → 14, exploit_dot bonus: 12 → 20
  • ▲ Magic (Sky Talons) DoT tick: 16 → 22

Aqua (Water / Rare)

  • ▲ Base HP: 44 → 58
  • ▲ exploit_stun bonus: 10 → 16
  • ▲ Recover: 19 → 22
  • ▲ Magic (Water Lash) damage: 6 → 11

Zaricat (Thunder / Rare)

  • ▲ Base HP: 53 → 62
  • ▲ Attack damage: 12 → 17, exploit_wound bonus: 12 → 18
  • ▲ Magic (Static Lock) damage: 12 → 21

Hotpaw (Fire / Rare)

  • ▲ Base HP: 57 → 65
  • ▲ exploit_dot bonus: 8 → 20
  • ▼ Recover: 22 → 19
  • ▲ Magic (Flame Burst) DoT tick: 10 → 24

Yeti (Water / Epic)

  • ▲ Base HP: 47 → 60
  • ▲ Attack damage: 7 → 13, attack shield: 8 → 10
  • ▲ Recover: 22 → 26
  • ▲ Magic (Snowball) damage: 14 → 15, magic shield: 10 → 19

Toro (Thunder / Legendary)

  • ▲ Base HP: 65 → 75
  • ▲ Attack damage: 12 → 21, execute bonus: 14 → 20
  • ▲ Recover: 19 → 22
  • ▲ Magic (Wild Charge) damage: 13 → 19, execute threshold: 33 → 44

Kobu (Nature / Common)

  • ▲ exploit_dot bonus: 10 → 20
  • ▲ Magic (Savage Bite) damage: 8 → 10, DoT tick: 18 → 24

Pinky (Water / Epic)

  • ▲ Base HP: 52 → 62
  • ▲ Attack damage: 11 → 13, attack shield: 8 → 10
  • ▼ Recover: 30 → 26
  • ● Magic (Healing Touch) damage: 11 → 14, heal 9 → 5, magic shield: 9 → 21

Pefareon (Nature / Common)

  • ▲ Base HP: 39 → 57
  • ▲ Attack damage: 11 → 14, attack shield: 7 → 12
  • ▲ Recover: 22 → 25
  • ▲ Magic (Blood Drain) damage: 6 → 13, magic shield: 16 → 22

Talion (Fire / Common)

  • ▼ Base HP: 75 → 70
  • ▲ Attack damage: 21 → 23, execute bonus: 12 → 17
  • ▲ Magic (Immolate) execute threshold: 37 → 44

Suimon (Water / Epic)

  • ▲ Base HP: 60 → 67
  • ▲ Attack damage: 13 → 18, exploit_wound bonus: 14 → 21
  • ▲ Magic (Suiwave) damage: 16 → 24

Voltaryx (Thunder / Legendary)

  • ▲ Base HP: 43 → 61
  • ▲ Attack damage: 7 → 10, exploit_stun bonus: 10 → 16
  • ▲ Recover: 19 → 22
  • ▲ Magic (Thunder Strike) damage: 8 → 13

Drago (Fire / Epic)

  • ▲ Base HP: 58 → 65
  • ▲ Attack damage: 10 → 14, exploit_dot bonus: 8 → 20
  • ▼ Recover: 22 → 19
  • ▲ Magic (Inferno Breath) DoT tick: 14 → 24

Fernail (Water / Rare)

  • ▲ Base HP: 46 → 61
  • ▲ Attack damage: 7 → 13, attack shield: 8 → 10
  • ▲ Recover: 22 → 26
  • ▲ Magic (Shell Slam) damage: 6 → 14, magic shield: 12 → 18
  • ▲ Dodge shield: 10 → 13

Sumiya (Nature / Common)

  • ▲ Base HP: 61 → 68
  • ▲ Attack damage: 13 → 20, exploit_wound bonus: 12 → 20
  • ▲ Magic (Pink Hex) damage: 9 → 20

Trixon (Water / Epic)

  • ▲ Base HP: 45 → 55
  • ▲ Attack damage: 8 → 11, exploit_stun bonus: 10 → 15
  • ▲ Recover: 19 → 25
  • ▲ Magic (Hydro Storm) damage: 8 → 15

Pikoto (Nature / Common)

  • ▲ Base HP: 50 → 58
  • ▲ exploit_dot bonus: 12 → 20
  • ▲ Magic (Rage Cluck) damage: 6 → 9, DoT tick: 16 → 24

Ray (Nature / Rare)

  • ▲ Base HP: 55 → 62
  • ▲ Attack damage: 12 → 15, exploit_dot bonus: 10 → 18
  • ▲ Magic (Bramble Bite) damage: 9 → 14, DoT tick: 13 → 22

Gorly (Nature / Rare)

  • ▲ Base HP: 55 → 60
  • ▲ Attack shield: 9 → 10
  • ▲ Recover: 20 → 26
  • ▲ Magic (Food Coma) damage: 12 → 14, magic shield: 10 → 18
  • ▲ Dodge shield: 9 → 12

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