Patch Notes · June 9, 2026 · v6.4

PVP Balance Pass — Levels 5 & 10

PVP Balance Pass — Levels 5 & 10

All 19 species received comprehensive base stat adjustments to improve competitive balance at levels 5 and 10. HP, damage, exploit bonuses, and special effect values were recalibrated across the full roster.

This pass targets the early and mid-game competitive meta. Every species was tested in same-level matchups at Level 5 and Level 10 using the PVP simulation tool, then tuned to narrow the win-rate spread across the roster.

What changed across the roster

  • DoT species (Bireon, Hotpaw, Kobu, Drago, Pikoto, Ray) — higher exploit bonuses and stronger DoT ticks. Recover heal lowered to 19 to reduce draw rates and increase effective win rates at L10.
  • Shield species (Yeti, Pinky, Pefareon, Fernail, Gorly) — significantly stronger magic shield values and higher recover heal. These species now sustain meaningfully longer under pressure.
  • Execute species (Toro, Talion) — Toro's base stats overhauled to match its Legendary identity. Talion gets higher attack damage and a stronger execute threshold.
  • Wound species (Zaricat, Suimon, Sumiya) — higher base attack, exploit, and magic damage to make the wound payoff more impactful.
  • Stun species (Aqua, Voltaryx, Trixon) — large HP and damage increases; all three were significantly undertuned at L5 compared to the rest of the roster.

No archetype identity was changed

Every species retained its archetype (DoT, Shield, Stun, Wound, Execute) and the same skill names. This pass adjusted numbers only — how hard skills hit and how much they heal, not how they work.

Balance changes

Bireon (Nature / Common)

  • ▲ Base HP: 55 → 60
  • ▲ Attack damage: 11 → 14, exploit_dot bonus: 12 → 20
  • ▲ Magic (Sky Talons) DoT tick: 16 → 22

Aqua (Water / Rare)

  • ▲ Base HP: 44 → 58
  • ▲ exploit_stun bonus: 10 → 16
  • ▲ Recover: 19 → 22
  • ▲ Magic (Water Lash) damage: 6 → 11

Zaricat (Thunder / Rare)

  • ▲ Base HP: 53 → 62
  • ▲ Attack damage: 12 → 17, exploit_wound bonus: 12 → 18
  • ▲ Magic (Static Lock) damage: 12 → 21

Hotpaw (Fire / Rare)

  • ▲ Base HP: 57 → 65
  • ▲ exploit_dot bonus: 8 → 20
  • ▼ Recover: 22 → 19
  • ▲ Magic (Flame Burst) DoT tick: 10 → 24

Yeti (Water / Epic)

  • ▲ Base HP: 47 → 60
  • ▲ Attack damage: 7 → 13, attack shield: 8 → 10
  • ▲ Recover: 22 → 26
  • ▲ Magic (Snowball) damage: 14 → 15, magic shield: 10 → 19

Toro (Thunder / Legendary)

  • ▲ Base HP: 65 → 75
  • ▲ Attack damage: 12 → 21, execute bonus: 14 → 20
  • ▲ Recover: 19 → 22
  • ▲ Magic (Wild Charge) damage: 13 → 19, execute threshold: 33 → 44

Kobu (Nature / Common)

  • ▲ exploit_dot bonus: 10 → 20
  • ▲ Magic (Savage Bite) damage: 8 → 10, DoT tick: 18 → 24

Pinky (Water / Epic)

  • ▲ Base HP: 52 → 62
  • ▲ Attack damage: 11 → 13, attack shield: 8 → 10
  • ▼ Recover: 30 → 26
  • ● Magic (Healing Touch) damage: 11 → 14, heal 9 → 5, magic shield: 9 → 21

Pefareon (Nature / Common)

  • ▲ Base HP: 39 → 57
  • ▲ Attack damage: 11 → 14, attack shield: 7 → 12
  • ▲ Recover: 22 → 25
  • ▲ Magic (Blood Drain) damage: 6 → 13, magic shield: 16 → 22

Talion (Fire / Common)

  • ▼ Base HP: 75 → 70
  • ▲ Attack damage: 21 → 23, execute bonus: 12 → 17
  • ▲ Magic (Immolate) execute threshold: 37 → 44

Suimon (Water / Epic)

  • ▲ Base HP: 60 → 67
  • ▲ Attack damage: 13 → 18, exploit_wound bonus: 14 → 21
  • ▲ Magic (Suiwave) damage: 16 → 24

Voltaryx (Thunder / Legendary)

  • ▲ Base HP: 43 → 61
  • ▲ Attack damage: 7 → 10, exploit_stun bonus: 10 → 16
  • ▲ Recover: 19 → 22
  • ▲ Magic (Thunder Strike) damage: 8 → 13

Drago (Fire / Epic)

  • ▲ Base HP: 58 → 65
  • ▲ Attack damage: 10 → 14, exploit_dot bonus: 8 → 20
  • ▼ Recover: 22 → 19
  • ▲ Magic (Inferno Breath) DoT tick: 14 → 24

Fernail (Water / Rare)

  • ▲ Base HP: 46 → 61
  • ▲ Attack damage: 7 → 13, attack shield: 8 → 10
  • ▲ Recover: 22 → 26
  • ▲ Magic (Shell Slam) damage: 6 → 14, magic shield: 12 → 18
  • ▲ Dodge shield: 10 → 13

Sumiya (Nature / Common)

  • ▲ Base HP: 61 → 68
  • ▲ Attack damage: 13 → 20, exploit_wound bonus: 12 → 20
  • ▲ Magic (Pink Hex) damage: 9 → 20

Trixon (Water / Epic)

  • ▲ Base HP: 45 → 55
  • ▲ Attack damage: 8 → 11, exploit_stun bonus: 10 → 15
  • ▲ Recover: 19 → 25
  • ▲ Magic (Hydro Storm) damage: 8 → 15

Pikoto (Nature / Common)

  • ▲ Base HP: 50 → 58
  • ▲ exploit_dot bonus: 12 → 20
  • ▲ Magic (Rage Cluck) damage: 6 → 9, DoT tick: 16 → 24

Ray (Nature / Rare)

  • ▲ Base HP: 55 → 62
  • ▲ Attack damage: 12 → 15, exploit_dot bonus: 10 → 18
  • ▲ Magic (Bramble Bite) damage: 9 → 14, DoT tick: 13 → 22

Gorly (Nature / Rare)

  • ▲ Base HP: 55 → 60
  • ▲ Attack shield: 9 → 10
  • ▲ Recover: 20 → 26
  • ▲ Magic (Food Coma) damage: 12 → 14, magic shield: 10 → 18
  • ▲ Dodge shield: 9 → 12

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