Guide · July 11, 2026 · v10.21

Campaign Story: The Last Souls

Campaign Story: The Last Souls

The Suikamon Campaign tells The Last Souls: the island's Soul, a great shining crystal, broke, and 19 shards flew off to hide inside different Suikamon. Ten worlds to bring them all home and make Suikara whole.

The Suikamon Campaign is a story mode called The Last Souls. Across ten worlds and one hundred levels, you play the Keeper: Aggie's grandchild, raised on the island's oldest story, who sets out past the gate to look after its Suikamon. It is a monster-battling adventure about kindness, friendship, and nineteen pieces of an island's broken Soul.

What is The Last Souls about?

Long ago the island of Suikara had a Soul, a great shining crystal on its oldest hearth, called the Soul of Suikara. While it shone, the gardens grew and every fire was warm. Then it broke. Its nineteen shards hid inside nineteen different kinds of Suikamon, and a piece inside a Suikamon is called a Soul Shard. Without them the island slips out of balance. Bring all 19 home, and Suikara is whole again.

Clan Z want the shards for themselves, and they lock shard carriers in cages. Something worse spreads across the map too: a gray dust that leaves gardens bare and nets empty, and the Soul-Eater who walks in it. You carry the Shard Book from forests to tides to fire to the very edge of the world, one shard at a time.

Gorly
Gorly — Your first Guardian, Mossheart, wakes hungry in Verdant Forest, because hunger, here, is sadness in disguise.

Battles get you to the door — kindness opens it

Every rival on the trail wants to battle, and winning earns XP for your whole squad. But the great souls are never taken by force. A Guardian only entrusts its shard to the Keeper after a real act of compassion — so the fights are the road, and mercy is the key.

Who you meet on the road

You do not travel alone. A small cast follows the Ledger with you and grows across the saga:

  • Youngster Timmy and his stray chick Chirpy, always one step behind you.
  • Lasses Mimi and Lulu, Channeler Vera, Bird Keeper Cliff, and kind Medium Aggie, who hands you the Ledger.
  • A gray old pilgrim, Old Man Gray, who keeps crossing your path — always kind, always forgetting your name. Pay attention to him.

The villains: Clan Z

Clan Z want the shards for themselves, so they catch shard carriers and lock them in cages. You fight all three of them, again and again, and their partners come back bigger every time:

  • Zip, who talks fast and runs faster, with his Talion Dash.
  • Zap, who barely talks at all, with his Pefareon Shade.
  • Zeck, the boss, who keeps his huge Voltaryx Storm close and his cages closer.

Rivals remember you

This is not a static story. Rivals remember every battle you have with them: beat one and they train harder, coming back stronger on the rematch with new lines that react to how your last fight went. The road changes because you walked it.

The two acts

  1. Act I — The Five Guardians (Worlds 1–5). A forest Guardian wakes starving, a drowned bell tolls for a Keeper who never came, a mountain pass burns its own road, a storm summit goes dark, and a mirrored isle shows you a face you did not expect.
  2. Act II — The First Keeper (Worlds 6–10). The Champion's Road reveals who the Soul-Eater truly is, and the hunt becomes a race past the island's edge — through a sealed vault and a world that forgot its own color — to the First Shore where everything began.
  3. The ending is yours. With all nineteen shards home, the Soul still flickers, because the island once forgot someone. Only the Keeper can say his name.

The Campaign is free to start — raise a Suikamon, build a squad, and take the first steps of Verdant Forest today.

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